Thursday, February 6, 2014

Player Character Connections



Player character inter-connectivity is critical to the foundation of this campaign.  In order to facilitate complex relationships between our protagonists as they begin the story, I ask that every player creates the following sets of connections for each one of their fellow player's characters:

A.  This person is very important to me because (FILL IN THE BLANK)
B.  I have a conflict with this person because (FILL IN THE BLANK)

These attributes will be used by the GM to drive story elements.  They should also be kept in mind during roleplay by the players as their characters interact.

Note, these attributes may change over time as the story causes characters to develop and evolve.  As this occurs the players should reach out to the GM if they feel that circumstances necessitate an update.

An example of these attributes might be:

Character A is very important to character B because Character B has secretly loved Character A since highschool.

(Character A may have no idea of this or may suspect, it is up to the players to decide the details of the attributes.)  

Character C has a conflict with Character D because he has long been jealous of the attention and success of character D.

Once again, this should be a collaborative effort between players.  All attributes should be submitted to the GM prior to the start of the campaign.

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